Pinta als Linux-Alternative zu Aseprite
Aktualisiert am
Unser Fazit
Pinta can replace Aseprite for very basic pixel art and simple frame‑based animation, but it lacks many specialized tools that Aseprite offers. It is suitable for hobbyists who need a lightweight, free editor for small sprite sheets and simple onion‑skin animations. For serious pixel artists or game developers who rely on tilemaps, advanced layer blending, or precise frame control, Aseprite remains the better choice.
- Lizenz
- MIT
- Preis
- Kostenlos
- Aktuelle Version
- 3.1.2 (29. März 2026)
- Bewertung
- 5/5 (3)

Was gleich funktioniert
- Both support unlimited layers for organizing work
- Both provide a simple toolbar with freehand and shape tools
- Both allow exporting images in common raster formats like PNG
- Both have keyboard shortcuts similar to Paint.NET
- Both are cross‑platform and free to use
Was anders ist
- Pinta does not have a dedicated frame‑based animation timeline
- Onion skinning is limited or absent in Pinta
- Tilemap editing is not available in Pinta
- Pinta lacks sprite sheet export options specific to game development
- Pinta’s effect set is generic and not tailored to pixel art
Ihre Aseprite-Dateien öffnen
Pinta cannot open Aseprite’s .ase/.aseprite files directly. Users would need to export frames or sprite sheets from Aseprite as PNG or GIF before importing into Pinta. Exporting from Pinta will produce standard raster files, not the Aseprite project format.
Von Aseprite zu Pinta wechseln – Schritt für Schritt
- Export each Aseprite frame or sprite sheet as PNG or GIF.
- Open the exported files in Pinta via File → Open.
- Recreate layers manually if needed, using Pinta’s layer panel.
- Use Pinta’s animation features (if available) to sequence frames.
- Save the project in Pinta’s .png or .psd format for future edits.
- Re‑export the final sprite sheet from Pinta for use in your game.
Wichtige Funktionen von Pinta
- Einfache Symbolleiste mit Freihand‑, Formen‑ und Linienwerkzeugen
- Unbegrenzte Ebenen zur Organisation von Bearbeitungen
- Mehr als 35 integrierte Effekte (Weichzeichnen, Verzerren, Farbkorrekturen)
- Unterstützt gängige Rasterformate (PNG, JPEG, BMP, TIFF)
- Tastenkürzel ähnlich wie bei Paint.NET
- Plattformübergreifend (Linux, Windows, macOS)
Pinta unter Linux installieren
flatpak install flathub com.github.PintaProject.Pintasudo dnf install pintasudo pacman -S pintasudo zypper install pintaHäufige Fragen
Does Pinta support onion skinning for animation?
Pinta has no built‑in onion‑skin feature; you would need to manually overlay frames or use a plugin if available.
Can I edit tilemaps in Pinta?
No, Pinta does not provide tilemap editing tools; it is a general bitmap editor.
Is Pinta suitable for creating sprite sheets?
You can export multiple layers or frames as PNGs and assemble them into a sprite sheet manually, but Pinta lacks automated sprite‑sheet export options.